Relic Guardians Arcade Ver. DX

Relic Guardians Arcade Ver. DX

Rock, paper, scissors meet time travel and anime fights!
Fight hordes of Grunts that work for the villainous Space Chaos and retrieve all the 7 relics from Earth-1 before Kaiser Dragon, their leader. Use turn-based actions inspired by rock-paper-scissors to win battles and save the world!

What You Need to Know About Relic Guardians Arcade Ver. DX

Just point and click or touch buttons!

Game Features

- Highly experimental mechanics;
- Play as 7 different characters with different attributes and abilities;
- Battle enemies using a "rock-paper-scissors" turn-based system;
- Discover, collect and use different items to change your fate in battle;
- Find and collect the 7 relics and defeat the 3 bosses guarding the keys to the final boss.

What tags describe the gameplay of this game?

The core focus of the game based on its tags is 1player, anime, arcade, collect, fighting, indie, pixelart, retro, rpg, singleplayer.

Does this game rely on WebGL or other web-based technologies?

The engine used to build this game is Construct 3.

Is this game tailored for a specific gender?

This game is focused on Male & Female.

Who is the creator of this game title?

This game was developed by the company Hermit Crab Game Studio.

Will the game function properly on both Android and iOS devices?

Relic Guardians Arcade Ver. DX is available for mobile users.

Is the game intended for kids to play?

No, children cannot play Relic Guardians Arcade Ver. DX without concern.

In what genre is this game placed?

This game is categorized as Adventure in terms of its type.

Which age groups is this game suitable for?

The age categories that can enjoy this game are Kids, Teens, Young Adults, Adults, Seniors.

Are there any violent scenes involving blood in the game?

Yes, there is blood in the gameplay or visuals of Relic Guardians Arcade Ver. DX.

Does the game involve scenarios that include cruelty?

Yes, Relic Guardians Arcade Ver. DX features aggressive or cruel behavior.
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